

The others aren't as well set up as other alternatives. Training Costs - One of the modules doesn't have its esp set up properly and some how manages to exist without Skyrim.esm as a master. Immersive Roads - Will be added as Superseded by Real Roads of Skyrim which has much better implementation in the way that it handles the mesh edits and allows for greater blending with the surrounding enviromentĭUEL, Deadly Combat and Action Combat - Will be moved out of Dangerous and into a new 'under review' categoryĭangerous section to be renamed to something else if I can think of a better phrase for it

#XCE SCARFACE MOD#
Likely to be removed and placed into Stable based on how the current testing is going but not finalized yet.īirds and Flocks - use this fan made version instead, it makes the mod actually Hearthfire compatible and also cleans out most of the wild edits and all the major ones: In depth testing is being carried out and the author is being consulted about how the scripts act and what may be causing the high numbers of instances that are placed in the save file. SkyBirds - See here for an update: In short, the issue with the script instances growing in the save quickly is likely to be controlled growth, rather then true save bloat. As of 1.41 there are no wild edits, no major mistakes and only tiny errors in the esp you'd be unlikely to notice in game outside of a weird mod interaction The mod will not, and never could have, broken your game without the influence of outside factors, the worst that would happen is things not activating when they should which you'd likely never notice in game anyway. The listing is confusing the matter due to poor wording and a misunderstanding of background issues vs in game issues. The following changes will be coming with the next update once I have time:

I've lately been extremely busy and just haven't had the time I need in order to properly update this and make the changes that need to be changed. **PLEASE READ THIS FIRST (Written 9/6/16):**
